TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Learn how your comment data is processed. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Still immunity to melta extra damage? Otherwise unchanged. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. Credit: Jack Hunter. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. This is a great change as I often felt some of the Forge World units had some very odd costings. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. Get the latest business insights from Dun & Bradstreet. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Imperial Armour Compendium Review. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. First up is the Martial Legacy special rule. You have to agree that is a massive amount of profiles available in the book! Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. The rest are what they are. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Imperial Armour Compendium | Forge World Webstore Yep! My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! They also, while alive, provide a 5+ invulnerable save. Imperial Fists Deimos Vindicator Laser Destroyer. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Definitely usable. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Unless youre set on bringing fancy weapon options, stick with the codex version. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. 173.9M . I think theyll kind of fight with each other for the same role, but both have their advantages. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Credit: Jack Hunter. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. The big greater daemon models are still neat, but you arent really going to field them. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. Adrasite Spears remain unchanged (and mostly garbage anyway). The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The Las Pulsar is a whole 20 points cheaper!?!?!?! The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Time will tell. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! of Forge World units that, at the time of printing, are supported. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Losing the grav rule hurts, especially against potential reserve charges. Leviathan Dreadnought. Lets start with my beautiful special explodey boy, the Kytan Ravager. On top of that, the -1 to hit these is now just always on, rather than only when they advance. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. itll rarely be worth it to spend 3 CP to take one. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Whirlwind Scorpius. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Since Veterans have a real use case at the moment, this seems honestly fantastic. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Both Acastus variants saw a massive 100 points drop. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. The third big change is the inclusion of the Martial Legacyrule. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. You Give Goonhammer Writers Serotonin. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Really like the changes so far! imperial armour compendium 9th edition pdf trove The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. imperial armour compendium 9th edition pdf trove. Much the same as their imperial counterparts! It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Imperial Fists converted Carab Culln Leviathan Dreadnought. Announcing The Goonhammer 2023 Global 40k Campaign. Nice that it is cheaper, but otherwise /shrug. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Terrax-Pattern Termite. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. Warhammer 40k - 8th Edition.pdf download. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. (LogOut/ Blood Angels Sicaran Omega. Kept the FLY keyword, otherwise unchanged. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion.
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