Character Strategy pages generally have at least some basic counter-strategy. Guilty Gear Strive: Goldlewis Dickinson Guide Games The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Causes floating crumple on ground hit, delaying a follow-up will force stand. He further explained that Ramlethal is a hard matchup . Popularity. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Also links into 2K against crouching opponents, even at max range. Guilty Gear Strive originally released in June 2021 . H KabariGuard:AllStartup:18Recovery:19Advantage:-3. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Baiken presents threatening abilities to counteract her own playstyle. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. She's plus for days, but you can find an opening if you're patient. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Hard knockdown on ground hit or Counter Hit. Best Video Games of All Time - Page 70 - Metacritic Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Nago starts to out range even your normals once he starts getting into higher blood levels. Day diff. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Here's A Guilty Gear Strive Tier List You Can Refer To For The First Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Sol: Guilty Gear -Strive- | DashFight This section has strict standards that must be followed. Cannot be special canceled from any move. Sol has some of the strongest defensive tools in the game. The safest option is attempting to jump out, but it can be predicted and punished. Be ready to jump! Press J to jump to the feed. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Combos into 6S against crouching opponents for both better damage and a knockdown. He is described as a noble vampire samurai who wields a bloodsucking blade. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Every other poke is 40+. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Vote for tiers. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Weird that I'd have them exactly reversed. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . We'll take our She def needs buffs now. Baiken is very nimble and annoying to deal with in the neutral. He's too fast, period. Both hits are jump and dash cancelable. Best Match. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Ideal combo ender and potential extender. I "modernized" the Blinkitys version to be more accessible. Proper conditioning is a huge part of Sols gameplan. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Moves forward about one character length at no charge to fullscreen at max charge. May's tier match-ups in Guilty Gear Strive - EventHubs Grapplers vs normal people. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. - Difference between the tier scores from today and . GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. No reliable utility as an anti-air due to its incredibly slow start-up. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Hits slightly behind Sol, allowing it to be used for cross-ups. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. This is a very small sample size, so should be taken with a big spoon of salt. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. He wears a white coat with purple lining decorated with silver studs and . As said earlier, you don't really wanna RPS with Goldlewis. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. If he values his life at least. An easier MU for Ram due to the fact that her normals control a large chunk of space. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. I love him so much. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Sol leans forward and slams his sword into the ground. Sol Badguy - 4.8. Can be varied in usage. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. GGST - Zato-1 Matchups - Dustloop Wiki 236S has a use in this matchup. Loss, similar to regular strikes. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. It can clip him which puts him into a stagger state, allowing Ram to get in. Guilty Gear Strive Tier List: Best Characters - Dot Esports Legend. Data in [] represents values when fully charged. I mean there's that but he also has some pretty polarising matchups too? Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Sol Badguy - 4.9. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. At long range, you can use Banjoneto to hit Chaos. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Search Results - Showing 0 - 34 Of 129. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. An input method to perform a special move in the air as fast as possible after you leave the ground. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Strategy. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. For Example: 2369 for a j.236 input. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. The lower the tier, the weaker the character. Faster than average start-up at 4 frames. Builds 1000 Tension once all damage is dealt. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This technique is colloquially referred to as "Run Flame." First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Sometimes you can CH the delay as she's right in front of you or you may both may trade. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. A very well-timed jump attack on a character who is rising from a knockdown. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Overview | Frame data | Matchups | Strategy Return to Top. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Vote for Leo's tiers . Will lose to any attack before the super freeze but will not waste any Tension in doing so. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Guilty Gear -Strive-Anji. Faust - 5.4. Ram feasts on Zato once she gets in but this also goes both ways. Resources. It's not reliable to try going for these though. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The proportion of damage dealt on normal block. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Matchups. Slight ground bounce on hit, hard knockdown upon landing. Axl will likely attempt to reset to neutral over extending pressure sequences. Thanks Daisuke. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. 12k matches is a lot, and 100 matches PER MU is not bad. Can throw the opponent either forward or backwards. Create an account to follow your favorite communities and start taking part in conversations. All it takes is one bad neutral exchange and that can decide the entire match. Browse our network 9 . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. 32. How much R.I.S.C. The difference between the attacker's recovery and the period that the opponent is in blockstun. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Properties for opponent on block follow Level 4 rules. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. gij Videos - MyPornVid.co The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Nagoriyuki - 5.6. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Sol's faster strike invincible reversal. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Vote for Ramlethal's tiers . Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Hes quick enough to punish you easily and quick enough to close the gap. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Used to call out opponents who make predictable jump-ins or keep chicken blocking. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Test 6P is juiced so if Ram gets 6P happy just slap them. Combos into 6S on crouching opponents and links into c.S on Counter Hit. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc.
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