Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Short Blades Master: It makes a dagger specialist a lot more viable. Right, but they also need Dex to make the grab happen in the first place, Good points. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Comment* As-is theyre just daggers that havereach. Could be an interesting part of a Cavalier's kit. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. This is a simple, but flavorful weapon. Thanks. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Pinterest. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Sentinel feat can stop someone 10 feet away. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. In fact, its probably one of the cooler uses of a whip. If so the language needs to specify that. But I think DMs can make a call about whether this extended range would include those extras. Compendium. Trip Attack 3. Learn more about Stack Overflow the company, and our products. (Booming Blade, Green-Flame Blade). I actually like it. Bored of daggers of venom, flame tongues and vicious blades? Using indicator constraint with two variables. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). B . It's completely fine and opens up a nich. So, now that you understand my thought process, I hope you enjoy these feats. Is this homebrew "Acrobatic Grappler" feat balanced? If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. It wasn't the intention. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Feats. You were a real god of the schoolyard if you had one of these babies back in Middle School. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. rev2023.3.3.43278. Want a Sorcerer with a pet weasel? *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. This would give melee rogues an extra 5 ft. to work within melee distance. Then reduce the number of maneuver to dice to 1. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Im curious if you have had a chance to play this? Prerequisites: Wisdom 13 or Higher. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Pretty straight-forward. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. They are a finesse weapon withreach. Great Weapon Master / Sharpshooter 1. in the Players Handbook, as an optional way of making your weapon choice mean something? Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Nice work on the D&D community! Rogues are not proficient with whips and would still have to choose to take this talent. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. Because of this, Ive given it a mini Divine Smite attached to its damage. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Wizards can also caste Haste on their teammates. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The whip extends your OA range which makes you a better defender. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. I rarely see them used which is a shame for a weapon with so much flavor. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. What is the correct way to screw wall and ceiling drywalls? You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). For any melee character withextra attack,a whip does pull-ahead in the long run. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Today. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Can the wielder still use the whip to deal damage? You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. For a better experience, please enable JavaScript in your browser before proceeding. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. How would it combine with that subclass and the Defensive Duelist feat? Better than absorbing damage is preventing it all together. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Beastmasters Daughter D&D 5e Module Review. I will be looking for some more articles on your site thanks for this lovely post. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. In this post I fix that using homebrew! by Wizards of the Coast. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Your ki point maximum increases by 1. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. How do I grapple/drag an unconscious ally? You gain proficiency in the whip. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master (Check out Esquiels Guide to Magic Weapons if you need some!). Instead youve got a deadly combo now, by picking both feats! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Resilient 5. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. No, it was for Nicholas Cage. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. It only takes a minute to sign up. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. You gain two superiority dice, which are d6s. I am thinking pally for smites or rogue for sneak attack. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Community. I found your article very responsive and easy to understand. New weapon properties are not for everyone, it seems! Welcome to my blog and do subscribe to stay in touch! Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) This feats main problem is its busted on a rogue. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Swashbuckler Thats the one I meant. Top 10 Fighter Feats for 5E 10. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Spear Master if you check my design notes here, youll see Ive covered this point. D&D Player Bundle. Whips are fun, flavorful, and iconic weapons. Charger 8. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. What check would my PC roll to escape if he were grappled by a mimic? Not super important because you can have the attack cantrips from Warlock, but not something to ignore. This way you essentially get a +2 weapon with a small, flavorful perk. Ok, yeah I think your version is pretty good and seems more realistic too. Sentinel feat can stop someone 10 feet away. No need to talk about "shoving" a creature here. And I think I came back with something better. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. Daggers also are able to become thrown weapons in a pinch. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. The aura extends 5 feet from you in every direction, but not through total cover. not reliant on rolling a 19 or 20 etc.). Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. You gain a +1 bonus to attack rolls made with whips. You are using an out of date browser.
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